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	<title>Comments on: obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES</title>
	<atom:link href="http://HeikoBehrens.net/2009/08/27/obj2opengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/</link>
	<description>11:60 p.m. - my plain thoughts</description>
	<lastBuildDate>Mon, 14 May 2012 15:03:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23498</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Mon, 14 May 2012 15:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23498</guid>
		<description>Hey Shogo, struggling to find out what &quot;F&quot;s you were referring to, you already confirmed that you meant another script. Does the output of my script work for you? The float literals don&#039;t have a &quot;f&quot; suffix so it might work for you. Can you confirm that?</description>
		<content:encoded><![CDATA[<p>Hey Shogo, struggling to find out what &#8220;F&#8221;s you were referring to, you already confirmed that you meant another script. Does the output of my script work for you? The float literals don&#8217;t have a &#8220;f&#8221; suffix so it might work for you. Can you confirm that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shogo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23497</link>
		<dc:creator>Shogo</dc:creator>
		<pubDate>Mon, 14 May 2012 15:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23497</guid>
		<description>Sorry if my above comment doesn&#039;t apply to the downloadable script.  I&#039;m refering to the online converter found here:
http://www.jeffprod.com/obj2opengl.php?setlang=en

Don&#039;t know if that one is also mantained by you.</description>
		<content:encoded><![CDATA[<p>Sorry if my above comment doesn&#8217;t apply to the downloadable script.  I&#8217;m refering to the online converter found here:<br />
<a href="http://www.jeffprod.com/obj2opengl.php?setlang=en" rel="nofollow">http://www.jeffprod.com/obj2opengl.php?setlang=en</a></p>
<p>Don&#8217;t know if that one is also mantained by you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shogo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23496</link>
		<dc:creator>Shogo</dc:creator>
		<pubDate>Mon, 14 May 2012 14:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23496</guid>
		<description>Hello...the script works well but there is a problem.  I am using Visual Studio 2010.  The exporter doesn&#039;t write the decimal point when the number &quot;doesn&#039;t have one&quot;.  For example:  the number 10.0f,  your exporter writes it as 10f and VS2010 keeps giving me the error:

syntax error : &#039;bad suffix on number&#039;

As you can imagine it is quite annoying to go through all the vertices (that don&#039;t have a decimal point) adding the decimal point so it compiles correctly.

Is it possible that you could fix your exporter so it writes the numbers correctly with their decimal point.

Eg.: write 10.0f instead of 10f.</description>
		<content:encoded><![CDATA[<p>Hello&#8230;the script works well but there is a problem.  I am using Visual Studio 2010.  The exporter doesn&#8217;t write the decimal point when the number &#8220;doesn&#8217;t have one&#8221;.  For example:  the number 10.0f,  your exporter writes it as 10f and VS2010 keeps giving me the error:</p>
<p>syntax error : &#8216;bad suffix on number&#8217;</p>
<p>As you can imagine it is quite annoying to go through all the vertices (that don&#8217;t have a decimal point) adding the decimal point so it compiles correctly.</p>
<p>Is it possible that you could fix your exporter so it writes the numbers correctly with their decimal point.</p>
<p>Eg.: write 10.0f instead of 10f.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael M</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23255</link>
		<dc:creator>Michael M</dc:creator>
		<pubDate>Sat, 21 Apr 2012 10:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23255</guid>
		<description>Hi... would it be possible to publish the whole XCode project you used for the example above. I am having problems with the fact that the exported vertices seem to be normalised [0 ... 1] rather than hold their original values. I need to set up my display in a way that does not distort the objects.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi&#8230; would it be possible to publish the whole XCode project you used for the example above. I am having problems with the fact that the exported vertices seem to be normalised [0 ... 1] rather than hold their original values. I need to set up my display in a way that does not distort the objects.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22811</link>
		<dc:creator>Heiko</dc:creator>
		<pubDate>Thu, 22 Mar 2012 10:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22811</guid>
		<description>Just to tell you thank you</description>
		<content:encoded><![CDATA[<p>Just to tell you thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Pan</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22775</link>
		<dc:creator>Joseph Pan</dc:creator>
		<pubDate>Mon, 19 Mar 2012 05:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22775</guid>
		<description>Really nice script. Thanks alot! I found that I have to add a line
[code]glEnableClientState(GL_VERTEX_ARRAY);[/code]
before I call glDrawArrays function. Otherwise I can see nothing on the screen.</description>
		<content:encoded><![CDATA[<p>Really nice script. Thanks alot! I found that I have to add a line<br />
[code]glEnableClientState(GL_VERTEX_ARRAY);[/code]<br />
before I call glDrawArrays function. Otherwise I can see nothing on the screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniele</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22762</link>
		<dc:creator>Daniele</dc:creator>
		<pubDate>Sat, 17 Mar 2012 18:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22762</guid>
		<description>Hello,

i had a model that was not triangulated. I imported the .obj in Blender and re-exported it to .obj with the &quot;triangulate&quot; option on. After that operation the model showed correctly but texture looked messed up. I tried to figure out what was happening looking at the script. I noticed that you flip the v coordinate when parsing the file. In my case that was a problem (don&#039;t know why you were doing such a thing but i&#039;m sure you have your reasons). I solved the issue by changing line 358:

$y = 1 - $tokens[2];

to

$y = $tokens[2];

Now everything renders correctly. Note that i had the same problem with your banana.h file (i used it &quot;as-is&quot; without importing/exporting with blender). I&#039;m using these models with Qualcomm AR and the standard glDrawArrays call.

Anyway great tool and thanks for making it free!

DM</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>i had a model that was not triangulated. I imported the .obj in Blender and re-exported it to .obj with the &#8220;triangulate&#8221; option on. After that operation the model showed correctly but texture looked messed up. I tried to figure out what was happening looking at the script. I noticed that you flip the v coordinate when parsing the file. In my case that was a problem (don&#8217;t know why you were doing such a thing but i&#8217;m sure you have your reasons). I solved the issue by changing line 358:</p>
<p>$y = 1 &#8211; $tokens[2];</p>
<p>to</p>
<p>$y = $tokens[2];</p>
<p>Now everything renders correctly. Note that i had the same problem with your banana.h file (i used it &#8220;as-is&#8221; without importing/exporting with blender). I&#8217;m using these models with Qualcomm AR and the standard glDrawArrays call.</p>
<p>Anyway great tool and thanks for making it free!</p>
<p>DM</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taylor</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22732</link>
		<dc:creator>Taylor</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22732</guid>
		<description>Could you make a tutorial on making a sphere in blender, exporting it to a .obj, and make it bounce in xcode?  Ive been trying to make one but can&#039;t seem to get it to work</description>
		<content:encoded><![CDATA[<p>Could you make a tutorial on making a sphere in blender, exporting it to a .obj, and make it bounce in xcode?  Ive been trying to make one but can&#8217;t seem to get it to work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ALi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22725</link>
		<dc:creator>ALi</dc:creator>
		<pubDate>Wed, 14 Mar 2012 16:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22725</guid>
		<description>Hi, 
I have same problem which Rassall have.
Last time it was converting successfully , But now showing error on running the command &quot;perl obj2poengl.pl cude.obj&quot;

Error:
Error in option spec: &quot;center=f(3)&quot;
Error in option spec: &quot;ARRAY(0x100bb504)&quot; 

Any help please...</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I have same problem which Rassall have.<br />
Last time it was converting successfully , But now showing error on running the command &#8220;perl obj2poengl.pl cude.obj&#8221;</p>
<p>Error:<br />
Error in option spec: &#8220;center=f(3)&#8221;<br />
Error in option spec: &#8220;ARRAY(0x100bb504)&#8221; </p>
<p>Any help please&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22666</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 08 Mar 2012 07:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22666</guid>
		<description>Hey Matt, the source coude you are looking at is not java but C/Objective-C for the iPhone. With some more experience it should be possible to port these to Java, though. Good luck!</description>
		<content:encoded><![CDATA[<p>Hey Matt, the source coude you are looking at is not java but C/Objective-C for the iPhone. With some more experience it should be possible to port these to Java, though. Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marius</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22608</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 07 Mar 2012 16:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22608</guid>
		<description>great man ! i &#039;ve been searchin for something like this , i had a blender export script , that was creating a c header file but wasnt quite working  for textures , or maybe i didnt got something working there but this after a few trials i got it working . Thanks a lot!!</description>
		<content:encoded><![CDATA[<p>great man ! i &#8216;ve been searchin for something like this , i had a blender export script , that was creating a c header file but wasnt quite working  for textures , or maybe i didnt got something working there but this after a few trials i got it working . Thanks a lot!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22548</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 07 Mar 2012 06:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22548</guid>
		<description>Sorry, complete noob to eclipse and java here.  You mention &quot;#import &quot;banana.h&quot;&quot;  That doesn&#039;t appear to be correct syntax within eclipse.  Maybe I just haven&#039;t told the project where the banana.h file resides.

Where does the header file go?

Would I have to use the NDK to include the header?

Thanks.</description>
		<content:encoded><![CDATA[<p>Sorry, complete noob to eclipse and java here.  You mention &#8220;#import &#8220;banana.h&#8221;"  That doesn&#8217;t appear to be correct syntax within eclipse.  Maybe I just haven&#8217;t told the project where the banana.h file resides.</p>
<p>Where does the header file go?</p>
<p>Would I have to use the NDK to include the header?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zhenxin</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22463</link>
		<dc:creator>Zhenxin</dc:creator>
		<pubDate>Thu, 01 Mar 2012 02:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22463</guid>
		<description>I am a China Woman IOS developer and I am new in Opengl Game application.
I have a lot of time to know how to get object -c header file (TexturedVertexData3D) from where. Can you help me how to get this where?

For ex: I want to get following texture object - c header file to mapping.

#import &quot;OpenGLCommon.h&quot;

#pragma mark Pineapple

static const TexturedVertexData3D PineappleVertexData[] = {
	{/*v:*/{-0.077927, -0.104604, 49.076447}, /*n:*/{0.000000, 0.174718, 0.984588}, /*t:*/{0.056455, 0.679422}},
....
}


#define kPineappleNumberOfVertices	402
// Drawing Code:
// glEnableClientState(GL_VERTEX_ARRAY);
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// glEnableClientState(GL_NORMAL_ARRAY);
// glVertexPointer(3, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].vertex);
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].normal);
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].texCoord);
// glDrawArrays(GL_TRIANGLES, 0, kBanana1NumberOfVertices);
// glDisableClientState(GL_VERTEX_ARRAY);
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
// glDisableClientState(GL_NORMAL_ARRAY);


How to get this style header file. using what tool from where?
And is this possible to get in Autodesk 3Ds Max?

How to get .pvrtc file not pvr. I could PVRText Tool, TexturePack Tool, etcc. but this is not supported.

Thanks.

EveryOne!!!</description>
		<content:encoded><![CDATA[<p>I am a China Woman IOS developer and I am new in Opengl Game application.<br />
I have a lot of time to know how to get object -c header file (TexturedVertexData3D) from where. Can you help me how to get this where?</p>
<p>For ex: I want to get following texture object &#8211; c header file to mapping.</p>
<p>#import &#8220;OpenGLCommon.h&#8221;</p>
<p>#pragma mark Pineapple</p>
<p>static const TexturedVertexData3D PineappleVertexData[] = {<br />
	{/*v:*/{-0.077927, -0.104604, 49.076447}, /*n:*/{0.000000, 0.174718, 0.984588}, /*t:*/{0.056455, 0.679422}},<br />
&#8230;.<br />
}</p>
<p>#define kPineappleNumberOfVertices	402<br />
// Drawing Code:<br />
// glEnableClientState(GL_VERTEX_ARRAY);<br />
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);<br />
// glEnableClientState(GL_NORMAL_ARRAY);<br />
// glVertexPointer(3, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].vertex);<br />
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].normal);<br />
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].texCoord);<br />
// glDrawArrays(GL_TRIANGLES, 0, kBanana1NumberOfVertices);<br />
// glDisableClientState(GL_VERTEX_ARRAY);<br />
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);<br />
// glDisableClientState(GL_NORMAL_ARRAY);</p>
<p>How to get this style header file. using what tool from where?<br />
And is this possible to get in Autodesk 3Ds Max?</p>
<p>How to get .pvrtc file not pvr. I could PVRText Tool, TexturePack Tool, etcc. but this is not supported.</p>
<p>Thanks.</p>
<p>EveryOne!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodrigo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22456</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Wed, 29 Feb 2012 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22456</guid>
		<description>hi Heiko, I m desperate, I have been doing a A.R project whit QCAR ,when use the banana example run ok, but  when I try to use my own model doesnt show the texture(its a simple texture,I try an image,download texture,3ds texture, and nothing), only when use the banana texture in mi model work it, I did the model with 3ds max and blender and neither work it. I dont know how can I fix it , How do you do the 3d model with texture?, I hope you can help me you are my last hope jjeje</description>
		<content:encoded><![CDATA[<p>hi Heiko, I m desperate, I have been doing a A.R project whit QCAR ,when use the banana example run ok, but  when I try to use my own model doesnt show the texture(its a simple texture,I try an image,download texture,3ds texture, and nothing), only when use the banana texture in mi model work it, I did the model with 3ds max and blender and neither work it. I dont know how can I fix it , How do you do the 3d model with texture?, I hope you can help me you are my last hope jjeje</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sander Versluys</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22363</link>
		<dc:creator>Sander Versluys</dc:creator>
		<pubDate>Tue, 21 Feb 2012 14:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22363</guid>
		<description>@HAYASI

I can&#039;t seem to get QCAR sample working like you do. Would you be so kind to contact me through twitter and perhaps share you sample project with me? 

Nothing gets drawn even when using glDrawArrays, do i need some changes elsewhere?

Thanks! ;)

twitter.com/ifsorbuts</description>
		<content:encoded><![CDATA[<p>@HAYASI</p>
<p>I can&#8217;t seem to get QCAR sample working like you do. Would you be so kind to contact me through twitter and perhaps share you sample project with me? </p>
<p>Nothing gets drawn even when using glDrawArrays, do i need some changes elsewhere?</p>
<p>Thanks! <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>twitter.com/ifsorbuts</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22345</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 18 Feb 2012 18:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22345</guid>
		<description>very sorry :

Last post of convertor had international problems with decimal point.

The app : http://www.freedrive.com/file/1580559

have updated application now create&#039;s a delphi unit that will load object file with all texture&#039;s.
the file has to be 3ds max triangle.

you will need 

DglOpengl.pas  :  http://www.freedrive.com/file/1580561

Textures          :  http://www.freedrive.com/file/1580562</description>
		<content:encoded><![CDATA[<p>very sorry :</p>
<p>Last post of convertor had international problems with decimal point.</p>
<p>The app : <a href="http://www.freedrive.com/file/1580559" rel="nofollow">http://www.freedrive.com/file/1580559</a></p>
<p>have updated application now create&#8217;s a delphi unit that will load object file with all texture&#8217;s.<br />
the file has to be 3ds max triangle.</p>
<p>you will need </p>
<p>DglOpengl.pas  :  <a href="http://www.freedrive.com/file/1580561" rel="nofollow">http://www.freedrive.com/file/1580561</a></p>
<p>Textures          :  <a href="http://www.freedrive.com/file/1580562" rel="nofollow">http://www.freedrive.com/file/1580562</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22336</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 17 Feb 2012 20:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22336</guid>
		<description>I Have started writing an app to create Delphi Units  from obj files below is a link to demo of app so far

 whttp://www.freedrive.com/file/1580096

also this is where i have posted script for delphi unit

http://www.freedrive.com/file/1580099</description>
		<content:encoded><![CDATA[<p>I Have started writing an app to create Delphi Units  from obj files below is a link to demo of app so far</p>
<p> whttp://www.freedrive.com/file/1580096</p>
<p>also this is where i have posted script for delphi unit</p>
<p><a href="http://www.freedrive.com/file/1580099" rel="nofollow">http://www.freedrive.com/file/1580099</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22328</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Fri, 17 Feb 2012 04:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22328</guid>
		<description>yes, HEIKO!

i could change polygon data on QCAR sample &quot;ImageTargets&quot; using &quot;banana.h&quot;(sample code : obj2opengl)

i must use glDrawArrays() instead of glDrawElements().that&#039;s only.

--------------------
File:ImageTargets.cpp
--------------------
line:401-

glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaVerts);
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaNormals);
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, bananaTexCoords);

and

line:417-

//use glDrawArrays() instead of &quot;glDrawElements&quot;
/* 
glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT,
                       (const GLvoid*) &amp;teapotIndices[0]);
*/
glDrawArrays(GL_TRIANGLES, 0, bananaNumVerts);

--------------------
terminal:ndk-build -R
eclipse: build -&gt; clean

thanks a lot.</description>
		<content:encoded><![CDATA[<p>yes, HEIKO!</p>
<p>i could change polygon data on QCAR sample &#8220;ImageTargets&#8221; using &#8220;banana.h&#8221;(sample code : obj2opengl)</p>
<p>i must use glDrawArrays() instead of glDrawElements().that&#8217;s only.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
File:ImageTargets.cpp<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
line:401-</p>
<p>glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaVerts);<br />
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaNormals);<br />
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, bananaTexCoords);</p>
<p>and</p>
<p>line:417-</p>
<p>//use glDrawArrays() instead of &#8220;glDrawElements&#8221;<br />
/*<br />
glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT,<br />
                       (const GLvoid*) &amp;teapotIndices[0]);<br />
*/<br />
glDrawArrays(GL_TRIANGLES, 0, bananaNumVerts);</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
terminal:ndk-build -R<br />
eclipse: build -&gt; clean</p>
<p>thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22325</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Fri, 17 Feb 2012 00:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22325</guid>
		<description>thanks ,i will try it.</description>
		<content:encoded><![CDATA[<p>thanks ,i will try it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Donald</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22321</link>
		<dc:creator>Donald</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22321</guid>
		<description>Hi is there a possibility for you to help me, I am doing a C++ OpenGL Project, I tried numerous times to create a simple .obj loader. your script works perfectly but I want my C++ program to do what the script does.</description>
		<content:encoded><![CDATA[<p>Hi is there a possibility for you to help me, I am doing a C++ OpenGL Project, I tried numerous times to create a simple .obj loader. your script works perfectly but I want my C++ program to do what the script does.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22314</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22314</guid>
		<description>Hey hayashi, if I understand you currectly, you are referring to faces with fource vertices each (quads). I am afraid this skript cannot handle those (neither for input nor output).</description>
		<content:encoded><![CDATA[<p>Hey hayashi, if I understand you currectly, you are referring to faces with fource vertices each (quads). I am afraid this skript cannot handle those (neither for input nor output).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22313</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22313</guid>
		<description>very good !

Now,I&#039;m trying to use it with QCAR(AR Utility on Android/iPhone) to change polygon data in Sample source,&quot;Image Targets&quot;.

sample code in QCAR &quot;Teapot.h&quot; have 4 variables
(teapotVertices/teapotTexCoords/teapotNormals/teapotIndices).
but,&quot;obj2opengl&quot; outputs only 3variables(bananaVerts/bananaTexCoords/bananaNormals).

how can i use obj2opengl for QCAR?
i&#039;m not good with OpenGL,and i know it&#039;s not obj2opengl&#039;s problem..

from japan</description>
		<content:encoded><![CDATA[<p>very good !</p>
<p>Now,I&#8217;m trying to use it with QCAR(AR Utility on Android/iPhone) to change polygon data in Sample source,&#8221;Image Targets&#8221;.</p>
<p>sample code in QCAR &#8220;Teapot.h&#8221; have 4 variables<br />
(teapotVertices/teapotTexCoords/teapotNormals/teapotIndices).<br />
but,&#8221;obj2opengl&#8221; outputs only 3variables(bananaVerts/bananaTexCoords/bananaNormals).</p>
<p>how can i use obj2opengl for QCAR?<br />
i&#8217;m not good with OpenGL,and i know it&#8217;s not obj2opengl&#8217;s problem..</p>
<p>from japan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22219</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 07 Feb 2012 22:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22219</guid>
		<description>Thanks for quick reply, have got component to load object with multiple textures and colors, started on transparency, have put options to scale, rotate and translate so far will have good read of link many thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for quick reply, have got component to load object with multiple textures and colors, started on transparency, have put options to scale, rotate and translate so far will have good read of link many thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22185</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 06 Feb 2012 08:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22185</guid>
		<description>Hey Steve, I found this &lt;a href=&quot;http://www.martinreddy.net/gfx/3d/OBJ.spec&quot; rel=&quot;nofollow&quot;&gt;link to the file format specification&lt;/a&gt; a valuable resource. Good Luck!</description>
		<content:encoded><![CDATA[<p>Hey Steve, I found this <a href="http://www.martinreddy.net/gfx/3d/OBJ.spec" rel="nofollow">link to the file format specification</a> a valuable resource. Good Luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22061</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 04 Feb 2012 13:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22061</guid>
		<description>Hello agian Heiko, have been writing a Component in Delphi to load obj files exported from 3dmax, so far I have got it to load obj file and mtl file.

it loads all the texture&#039;s, I have got it to display the object and textures, but not any special stuff, Can you tell me where i Can get some good information on the obj file that a begginer can understand,  I need to know what all the information is used for in Basic opengl.</description>
		<content:encoded><![CDATA[<p>Hello agian Heiko, have been writing a Component in Delphi to load obj files exported from 3dmax, so far I have got it to load obj file and mtl file.</p>
<p>it loads all the texture&#8217;s, I have got it to display the object and textures, but not any special stuff, Can you tell me where i Can get some good information on the obj file that a begginer can understand,  I need to know what all the information is used for in Basic opengl.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22048</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 03 Feb 2012 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22048</guid>
		<description>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</description>
		<content:encoded><![CDATA[<p>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21939</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21939</guid>
		<description>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</description>
		<content:encoded><![CDATA[<p>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21843</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 12:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21843</guid>
		<description>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</description>
		<content:encoded><![CDATA[<p>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21842</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 11:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21842</guid>
		<description>I read the comment from earlier about Triangle&#039;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#039;s they will be welcome. I also reexported both obj&#039;s to make sure they were triangles.</description>
		<content:encoded><![CDATA[<p>I read the comment from earlier about Triangle&#8217;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#8217;s they will be welcome. I also reexported both obj&#8217;s to make sure they were triangles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21838</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21838</guid>
		<description>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</description>
		<content:encoded><![CDATA[<p>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21941</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 20 Jan 2012 14:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21941</guid>
		<description>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</description>
		<content:encoded><![CDATA[<p>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rimsan</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21770</link>
		<dc:creator>rimsan</dc:creator>
		<pubDate>Thu, 19 Jan 2012 11:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21770</guid>
		<description>13mb output *h file :(</description>
		<content:encoded><![CDATA[<p>13mb output *h file <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel S</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21449</link>
		<dc:creator>Daniel S</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21449</guid>
		<description>I just struggled for 2 days to get my textures to line up correctly... I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:
1) Blender &gt; UVMap&gt; Save As Image
2) Blender &gt; File &gt; Export &gt; .obj
3) Uncheck Write Materials (Not used)
4) Check Include Normals &amp; Triangulate Faces
5) Export OBJ 
6) Run script
7) Open Image in Photo Editing Software &gt; Flip Image Vertically
8) Use model as previously described 

Not sure if this will work for everyone but it worked for me. Good luck</description>
		<content:encoded><![CDATA[<p>I just struggled for 2 days to get my textures to line up correctly&#8230; I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:<br />
1) Blender &gt; UVMap&gt; Save As Image<br />
2) Blender &gt; File &gt; Export &gt; .obj<br />
3) Uncheck Write Materials (Not used)<br />
4) Check Include Normals &amp; Triangulate Faces<br />
5) Export OBJ<br />
6) Run script<br />
7) Open Image in Photo Editing Software &gt; Flip Image Vertically<br />
 <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Use model as previously described </p>
<p>Not sure if this will work for everyone but it worked for me. Good luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tanna</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21233</link>
		<dc:creator>Tanna</dc:creator>
		<pubDate>Mon, 26 Dec 2011 09:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21233</guid>
		<description>hi，I‘m wonder that if the script can be used in windows ?If it can,does it need any configuration?I will be appreciate for your sharing!Thank you very much!</description>
		<content:encoded><![CDATA[<p>hi，I‘m wonder that if the script can be used in windows ?If it can,does it need any configuration?I will be appreciate for your sharing!Thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DivideByZero</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20927</link>
		<dc:creator>DivideByZero</dc:creator>
		<pubDate>Thu, 08 Dec 2011 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20927</guid>
		<description>Sorry for the newbie question, but where should i say which is my .obj file. I went to the conclusion that its inside your script, but i can&#039;t understand where.

Thanks for help.</description>
		<content:encoded><![CDATA[<p>Sorry for the newbie question, but where should i say which is my .obj file. I went to the conclusion that its inside your script, but i can&#8217;t understand where.</p>
<p>Thanks for help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21944</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Sat, 29 Oct 2011 14:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21944</guid>
		<description>Not at the moment, sorry. But feel free to fork it on GitHub.</description>
		<content:encoded><![CDATA[<p>Not at the moment, sorry. But feel free to fork it on GitHub.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20054</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 28 Oct 2011 13:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20054</guid>
		<description>Hi,
Do you have any version of obj2opengl.pl that could calculate indices (during conversion from obj to .h) so that I could use glDrawElements function?.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Do you have any version of obj2opengl.pl that could calculate indices (during conversion from obj to .h) so that I could use glDrawElements function?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20052</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Fri, 28 Oct 2011 08:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20052</guid>
		<description>Hi,
I&#039;m still playing with your script but I&#039;d just like to say I think it&#039;s very nice that you try to help almost every poster on this forum. Well done!
And thank you for sharing your experiences and knowledge with everyone.
Regards,
Simon.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m still playing with your script but I&#8217;d just like to say I think it&#8217;s very nice that you try to help almost every poster on this forum. Well done!<br />
And thank you for sharing your experiences and knowledge with everyone.<br />
Regards,<br />
Simon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leandro</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19967</link>
		<dc:creator>Leandro</dc:creator>
		<pubDate>Wed, 19 Oct 2011 22:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19967</guid>
		<description>Hello, congratulations for the tutorial .... I would like to know where you bring that image banana.jpg worked and how to use it along with the texture coordinates.</description>
		<content:encoded><![CDATA[<p>Hello, congratulations for the tutorial &#8230;. I would like to know where you bring that image banana.jpg worked and how to use it along with the texture coordinates.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nimesh</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19750</link>
		<dc:creator>Nimesh</dc:creator>
		<pubDate>Wed, 21 Sep 2011 22:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19750</guid>
		<description>Illegal division by zero at ./obj2opengl.pl line 294 Error:

I have the same error as the other two guys:
Here is how I created by Cube model:
Open 3DSM -&gt; new cube.
Follow any tutorials to create texture.
Export as .obj</description>
		<content:encoded><![CDATA[<p>Illegal division by zero at ./obj2opengl.pl line 294 Error:</p>
<p>I have the same error as the other two guys:<br />
Here is how I created by Cube model:<br />
Open 3DSM -&gt; new cube.<br />
Follow any tutorials to create texture.<br />
Export as .obj</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: openGL</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19685</link>
		<dc:creator>openGL</dc:creator>
		<pubDate>Thu, 15 Sep 2011 05:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19685</guid>
		<description>Problem in OpenGL any one knows the solution for this 
-&gt; I have created a tower of hanoi problem in 3D
-&gt; I am putting a disc on tower 
 -&gt; I able to see the disc not the tower the tower is going behind 
-&gt; i dont know y it is going behind i have used glpush matrix and glpop matrix any one knows the solution 
Thank you in advance</description>
		<content:encoded><![CDATA[<p>Problem in OpenGL any one knows the solution for this<br />
-&gt; I have created a tower of hanoi problem in 3D<br />
-&gt; I am putting a disc on tower<br />
 -&gt; I able to see the disc not the tower the tower is going behind<br />
-&gt; i dont know y it is going behind i have used glpush matrix and glpop matrix any one knows the solution<br />
Thank you in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shaktising</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19640</link>
		<dc:creator>Shaktising</dc:creator>
		<pubDate>Fri, 09 Sep 2011 03:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19640</guid>
		<description>Hi Heiko,
I m facing the same problem which JACE has faced. I am also getting the error “Illegal division by zero at ./obj2opengl.pl line 294″ when I tried to conver my obj models.
If you want I can send the model to you.
Pls reply.</description>
		<content:encoded><![CDATA[<p>Hi Heiko,<br />
I m facing the same problem which JACE has faced. I am also getting the error “Illegal division by zero at ./obj2opengl.pl line 294″ when I tried to conver my obj models.<br />
If you want I can send the model to you.<br />
Pls reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19552</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Sun, 28 Aug 2011 14:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19552</guid>
		<description>Hey Pepe, I do not have any recommendations regarding an online gallery of such models.</description>
		<content:encoded><![CDATA[<p>Hey Pepe, I do not have any recommendations regarding an online gallery of such models.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pepe</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19549</link>
		<dc:creator>Pepe</dc:creator>
		<pubDate>Sun, 28 Aug 2011 09:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19549</guid>
		<description>Hi,

Where can I find more .obj models with a single texture image like the banana sample?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Where can I find more .obj models with a single texture image like the banana sample?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rajesh</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19387</link>
		<dc:creator>Rajesh</dc:creator>
		<pubDate>Fri, 12 Aug 2011 11:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19387</guid>
		<description>Hi Heiko

I am 3d modeler. and i wants to do some ar stuff for iphone.
for that i need to export my 3ds max model to opengl code
is it possible to export 3d model from 3ds max application
how can i export. can u plz advise me step by step

Please Reply

Raj</description>
		<content:encoded><![CDATA[<p>Hi Heiko</p>
<p>I am 3d modeler. and i wants to do some ar stuff for iphone.<br />
for that i need to export my 3ds max model to opengl code<br />
is it possible to export 3d model from 3ds max application<br />
how can i export. can u plz advise me step by step</p>
<p>Please Reply</p>
<p>Raj</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joey</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19318</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Tue, 02 Aug 2011 13:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19318</guid>
		<description>I posted the log I am getting with errors... https://github.com/HBehrens/obj2opengl/issues/1</description>
		<content:encoded><![CDATA[<p>I posted the log I am getting with errors&#8230; <a href="https://github.com/HBehrens/obj2opengl/issues/1" rel="nofollow">https://github.com/HBehrens/obj2opengl/issues/1</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19315</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Tue, 02 Aug 2011 00:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19315</guid>
		<description>Hey Joey, without further information I have no clue either. Could you open a ticket at &lt;a href=&quot;https://github.com/HBehrens/obj2opengl/issues/new&quot; rel=&quot;nofollow&quot;&gt;https://github.com/HBehrens/obj2opengl/issues/new&lt;/a&gt; and describe your error with log, and files if any in detail?</description>
		<content:encoded><![CDATA[<p>Hey Joey, without further information I have no clue either. Could you open a ticket at <a href="https://github.com/HBehrens/obj2opengl/issues/new" rel="nofollow">https://github.com/HBehrens/obj2opengl/issues/new</a> and describe your error with log, and files if any in detail?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joey</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19314</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Tue, 02 Aug 2011 00:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19314</guid>
		<description>I am having a helluva time executing this script.  I am running win7 64 bit and don&#039;t know if that&#039;s the problem or what but every time I attempt to execute this it just spits out about 80 errors and says obj2opengl.pl has to many errors.  

Any ideas?</description>
		<content:encoded><![CDATA[<p>I am having a helluva time executing this script.  I am running win7 64 bit and don&#8217;t know if that&#8217;s the problem or what but every time I attempt to execute this it just spits out about 80 errors and says obj2opengl.pl has to many errors.  </p>
<p>Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Egg</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19028</link>
		<dc:creator>Alex Egg</dc:creator>
		<pubDate>Mon, 11 Jul 2011 19:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19028</guid>
		<description>It&#039;s interesting how the output .h files grow in size so much -why is this. At some point if you have a large enough model is this method unpractical?</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting how the output .h files grow in size so much -why is this. At some point if you have a large enough model is this method unpractical?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Egg</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19027</link>
		<dc:creator>Alex Egg</dc:creator>
		<pubDate>Mon, 11 Jul 2011 18:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19027</guid>
		<description>I&#039;m using this for Android opengl es 2.0 projects. Thanks for your work!</description>
		<content:encoded><![CDATA[<p>I&#8217;m using this for Android opengl es 2.0 projects. Thanks for your work!</p>
]]></content:encoded>
	</item>
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