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	<title>Comments on: Psychologically Tricked: Perceived Speed in an iPhone Game</title>
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	<link>http://HeikoBehrens.net/2010/06/03/psychologically-tricked-perceived-speed-in-an-iphone-game/</link>
	<description>11:60 p.m. - my plain thoughts</description>
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		<title>By: Video Compositing on the iPhone: OpenGL with alpha mask on top of a full motion video &#171; Heiko Behrens (Blog)</title>
		<link>http://HeikoBehrens.net/2010/06/03/psychologically-tricked-perceived-speed-in-an-iphone-game/#comment-8861</link>
		<dc:creator>Video Compositing on the iPhone: OpenGL with alpha mask on top of a full motion video &#171; Heiko Behrens (Blog)</dc:creator>
		<pubDate>Wed, 07 Jul 2010 14:32:26 +0000</pubDate>
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		<description>[...] the iPhone game project I have written about before we had to implement a highly dynamic 3D scene in great detail here at itemis. From a third-person [...]</description>
		<content:encoded><![CDATA[<p>[...] the iPhone game project I have written about before we had to implement a highly dynamic 3D scene in great detail here at itemis. From a third-person [...]</p>
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		<title>By: Markus Klink</title>
		<link>http://HeikoBehrens.net/2010/06/03/psychologically-tricked-perceived-speed-in-an-iphone-game/#comment-8438</link>
		<dc:creator>Markus Klink</dc:creator>
		<pubDate>Thu, 03 Jun 2010 12:27:54 +0000</pubDate>
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		<description>Very nice article. I think the Hamburger public transport employs the same formula when calculating how long it takes for the next train to arrive. I never measured it, but the last minutes seem to fly by, whereas the first ones are always longer.</description>
		<content:encoded><![CDATA[<p>Very nice article. I think the Hamburger public transport employs the same formula when calculating how long it takes for the next train to arrive. I never measured it, but the last minutes seem to fly by, whereas the first ones are always longer.</p>
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