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	<title>Comments for Heiko Behrens (Blog)</title>
	<atom:link href="http://HeikoBehrens.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://HeikoBehrens.net</link>
	<description>11:60 p.m. - my plain thoughts</description>
	<lastBuildDate>Mon, 14 May 2012 15:03:37 +0000</lastBuildDate>
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	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23498</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Mon, 14 May 2012 15:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23498</guid>
		<description>Hey Shogo, struggling to find out what &quot;F&quot;s you were referring to, you already confirmed that you meant another script. Does the output of my script work for you? The float literals don&#039;t have a &quot;f&quot; suffix so it might work for you. Can you confirm that?</description>
		<content:encoded><![CDATA[<p>Hey Shogo, struggling to find out what &#8220;F&#8221;s you were referring to, you already confirmed that you meant another script. Does the output of my script work for you? The float literals don&#8217;t have a &#8220;f&#8221; suffix so it might work for you. Can you confirm that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Shogo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23497</link>
		<dc:creator>Shogo</dc:creator>
		<pubDate>Mon, 14 May 2012 15:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23497</guid>
		<description>Sorry if my above comment doesn&#039;t apply to the downloadable script.  I&#039;m refering to the online converter found here:
http://www.jeffprod.com/obj2opengl.php?setlang=en

Don&#039;t know if that one is also mantained by you.</description>
		<content:encoded><![CDATA[<p>Sorry if my above comment doesn&#8217;t apply to the downloadable script.  I&#8217;m refering to the online converter found here:<br />
<a href="http://www.jeffprod.com/obj2opengl.php?setlang=en" rel="nofollow">http://www.jeffprod.com/obj2opengl.php?setlang=en</a></p>
<p>Don&#8217;t know if that one is also mantained by you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Shogo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23496</link>
		<dc:creator>Shogo</dc:creator>
		<pubDate>Mon, 14 May 2012 14:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23496</guid>
		<description>Hello...the script works well but there is a problem.  I am using Visual Studio 2010.  The exporter doesn&#039;t write the decimal point when the number &quot;doesn&#039;t have one&quot;.  For example:  the number 10.0f,  your exporter writes it as 10f and VS2010 keeps giving me the error:

syntax error : &#039;bad suffix on number&#039;

As you can imagine it is quite annoying to go through all the vertices (that don&#039;t have a decimal point) adding the decimal point so it compiles correctly.

Is it possible that you could fix your exporter so it writes the numbers correctly with their decimal point.

Eg.: write 10.0f instead of 10f.</description>
		<content:encoded><![CDATA[<p>Hello&#8230;the script works well but there is a problem.  I am using Visual Studio 2010.  The exporter doesn&#8217;t write the decimal point when the number &#8220;doesn&#8217;t have one&#8221;.  For example:  the number 10.0f,  your exporter writes it as 10f and VS2010 keeps giving me the error:</p>
<p>syntax error : &#8216;bad suffix on number&#8217;</p>
<p>As you can imagine it is quite annoying to go through all the vertices (that don&#8217;t have a decimal point) adding the decimal point so it compiles correctly.</p>
<p>Is it possible that you could fix your exporter so it writes the numbers correctly with their decimal point.</p>
<p>Eg.: write 10.0f instead of 10f.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-23475</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 11 May 2012 06:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-23475</guid>
		<description>Haven&#039;t tried the SDK but since these skins don&#039;t add any additional hardware emulation I guess there&#039;s nothing more than a better look in your case. Let me know how it turned out.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t tried the SDK but since these skins don&#8217;t add any additional hardware emulation I guess there&#8217;s nothing more than a better look in your case. Let me know how it turned out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Bharat</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-23474</link>
		<dc:creator>Bharat</dc:creator>
		<pubDate>Thu, 10 May 2012 23:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-23474</guid>
		<description>Hi.. I wanted to ask if I created a project using the SPen SDK and ran it on this emulator.. whether it would work ?
Thanks Heiko! :D</description>
		<content:encoded><![CDATA[<p>Hi.. I wanted to ask if I created a project using the SPen SDK and ran it on this emulator.. whether it would work ?<br />
Thanks Heiko! <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Use Eclipse as diff tool by Jeff Younker</title>
		<link>http://HeikoBehrens.net/2008/12/02/use-eclipse-as-diff-tool/#comment-23403</link>
		<dc:creator>Jeff Younker</dc:creator>
		<pubDate>Fri, 04 May 2012 13:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=100#comment-23403</guid>
		<description>Surprisingly p4merge available with perforce&#039;s P4V is quite a nice diff/merge tool.  It&#039;s free too.</description>
		<content:encoded><![CDATA[<p>Surprisingly p4merge available with perforce&#8217;s P4V is quite a nice diff/merge tool.  It&#8217;s free too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Migrate contacts from Sony Ericsson K750i to the iPhone by washaa</title>
		<link>http://HeikoBehrens.net/2008/10/21/migrate-contacts-from-sony-ericsson-k750i-to-the-iphone/#comment-23357</link>
		<dc:creator>washaa</dc:creator>
		<pubDate>Sun, 29 Apr 2012 16:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=41#comment-23357</guid>
		<description>Try using MyPhoneExplorer, a software which can sync your pc to a number of SE phones (including k750) via bluetooth and USB. It worked for me and I had the same problem of getting my contacts onto my new iPhone. You can load them onto your PC as a number of different filetypes. I used the VCard filetype and mailed it to myself. I then accessed the attatched file via my iPhone and viola, I could add all my old contacts!

It&#039;s free but I suggest you donate to the creator if it works, since it&#039;s the only easy option out there. I&#039;ve been in contact with SE support and they can only suggest using PC Suite (which they have to send you personaly) together with outlook, a not-so-free program. Anyway, here&#039;s a link: 

http://www.fjsoft.at/en/</description>
		<content:encoded><![CDATA[<p>Try using MyPhoneExplorer, a software which can sync your pc to a number of SE phones (including k750) via bluetooth and USB. It worked for me and I had the same problem of getting my contacts onto my new iPhone. You can load them onto your PC as a number of different filetypes. I used the VCard filetype and mailed it to myself. I then accessed the attatched file via my iPhone and viola, I could add all my old contacts!</p>
<p>It&#8217;s free but I suggest you donate to the creator if it works, since it&#8217;s the only easy option out there. I&#8217;ve been in contact with SE support and they can only suggest using PC Suite (which they have to send you personaly) together with outlook, a not-so-free program. Anyway, here&#8217;s a link: </p>
<p><a href="http://www.fjsoft.at/en/" rel="nofollow">http://www.fjsoft.at/en/</a></p>
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	</item>
	<item>
		<title>Comment on Cross-Platform App Development for iPhone, Android &amp; Co. — A Comparison I Presented at MobileTechCon 2010 by prashant</title>
		<link>http://HeikoBehrens.net/2010/10/11/cross-platform-app-development-for-iphone-android-co-%e2%80%94-a-comparison-i-presented-at-mobiletechcon-2010/#comment-23280</link>
		<dc:creator>prashant</dc:creator>
		<pubDate>Mon, 23 Apr 2012 10:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1281#comment-23280</guid>
		<description>Thanks heiko</description>
		<content:encoded><![CDATA[<p>Thanks heiko</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Michael M</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-23255</link>
		<dc:creator>Michael M</dc:creator>
		<pubDate>Sat, 21 Apr 2012 10:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-23255</guid>
		<description>Hi... would it be possible to publish the whole XCode project you used for the example above. I am having problems with the fact that the exported vertices seem to be normalised [0 ... 1] rather than hold their original values. I need to set up my display in a way that does not distort the objects.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi&#8230; would it be possible to publish the whole XCode project you used for the example above. I am having problems with the fact that the exported vertices seem to be normalised [0 ... 1] rather than hold their original values. I need to set up my display in a way that does not distort the objects.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22811</link>
		<dc:creator>Heiko</dc:creator>
		<pubDate>Thu, 22 Mar 2012 10:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22811</guid>
		<description>Just to tell you thank you</description>
		<content:encoded><![CDATA[<p>Just to tell you thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Tal</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-22788</link>
		<dc:creator>Tal</dc:creator>
		<pubDate>Tue, 20 Mar 2012 03:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-22788</guid>
		<description>Adding to my post above. After removing the DPad support, Keyboard list support and Keyboard support properties (all three were set to &#039;no&#039;) and wiping user data, home launcher orientation does work for me. Thanks.</description>
		<content:encoded><![CDATA[<p>Adding to my post above. After removing the DPad support, Keyboard list support and Keyboard support properties (all three were set to &#8216;no&#8217;) and wiping user data, home launcher orientation does work for me. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Tal</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-22786</link>
		<dc:creator>Tal</dc:creator>
		<pubDate>Tue, 20 Mar 2012 02:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-22786</guid>
		<description>I am having similar orientation problem similar to Mickey above. I created two AVD&#039;s with this skins with API&#039;s 8 and 10 respectively. I can change the orientation of the window and applications do change orientation except for the stock home launcher. I have two other AVD&#039;s with stock skins and APIs 8 and 14 respectively and home launcher changes orientation with no problem. Weird. I am using the latest SDK and Mac OSX 10.7.3.  Any suggestion? I like these skins a lot and would like to keep using them but since I develop app widgets, home rotation is important for me.</description>
		<content:encoded><![CDATA[<p>I am having similar orientation problem similar to Mickey above. I created two AVD&#8217;s with this skins with API&#8217;s 8 and 10 respectively. I can change the orientation of the window and applications do change orientation except for the stock home launcher. I have two other AVD&#8217;s with stock skins and APIs 8 and 14 respectively and home launcher changes orientation with no problem. Weird. I am using the latest SDK and Mac OSX 10.7.3.  Any suggestion? I like these skins a lot and would like to keep using them but since I develop app widgets, home rotation is important for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Joseph Pan</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22775</link>
		<dc:creator>Joseph Pan</dc:creator>
		<pubDate>Mon, 19 Mar 2012 05:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22775</guid>
		<description>Really nice script. Thanks alot! I found that I have to add a line
[code]glEnableClientState(GL_VERTEX_ARRAY);[/code]
before I call glDrawArrays function. Otherwise I can see nothing on the screen.</description>
		<content:encoded><![CDATA[<p>Really nice script. Thanks alot! I found that I have to add a line<br />
[code]glEnableClientState(GL_VERTEX_ARRAY);[/code]<br />
before I call glDrawArrays function. Otherwise I can see nothing on the screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Daniele</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22762</link>
		<dc:creator>Daniele</dc:creator>
		<pubDate>Sat, 17 Mar 2012 18:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22762</guid>
		<description>Hello,

i had a model that was not triangulated. I imported the .obj in Blender and re-exported it to .obj with the &quot;triangulate&quot; option on. After that operation the model showed correctly but texture looked messed up. I tried to figure out what was happening looking at the script. I noticed that you flip the v coordinate when parsing the file. In my case that was a problem (don&#039;t know why you were doing such a thing but i&#039;m sure you have your reasons). I solved the issue by changing line 358:

$y = 1 - $tokens[2];

to

$y = $tokens[2];

Now everything renders correctly. Note that i had the same problem with your banana.h file (i used it &quot;as-is&quot; without importing/exporting with blender). I&#039;m using these models with Qualcomm AR and the standard glDrawArrays call.

Anyway great tool and thanks for making it free!

DM</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>i had a model that was not triangulated. I imported the .obj in Blender and re-exported it to .obj with the &#8220;triangulate&#8221; option on. After that operation the model showed correctly but texture looked messed up. I tried to figure out what was happening looking at the script. I noticed that you flip the v coordinate when parsing the file. In my case that was a problem (don&#8217;t know why you were doing such a thing but i&#8217;m sure you have your reasons). I solved the issue by changing line 358:</p>
<p>$y = 1 &#8211; $tokens[2];</p>
<p>to</p>
<p>$y = $tokens[2];</p>
<p>Now everything renders correctly. Note that i had the same problem with your banana.h file (i used it &#8220;as-is&#8221; without importing/exporting with blender). I&#8217;m using these models with Qualcomm AR and the standard glDrawArrays call.</p>
<p>Anyway great tool and thanks for making it free!</p>
<p>DM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Taylor</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22732</link>
		<dc:creator>Taylor</dc:creator>
		<pubDate>Thu, 15 Mar 2012 04:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22732</guid>
		<description>Could you make a tutorial on making a sphere in blender, exporting it to a .obj, and make it bounce in xcode?  Ive been trying to make one but can&#039;t seem to get it to work</description>
		<content:encoded><![CDATA[<p>Could you make a tutorial on making a sphere in blender, exporting it to a .obj, and make it bounce in xcode?  Ive been trying to make one but can&#8217;t seem to get it to work</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by ALi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22725</link>
		<dc:creator>ALi</dc:creator>
		<pubDate>Wed, 14 Mar 2012 16:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22725</guid>
		<description>Hi, 
I have same problem which Rassall have.
Last time it was converting successfully , But now showing error on running the command &quot;perl obj2poengl.pl cude.obj&quot;

Error:
Error in option spec: &quot;center=f(3)&quot;
Error in option spec: &quot;ARRAY(0x100bb504)&quot; 

Any help please...</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I have same problem which Rassall have.<br />
Last time it was converting successfully , But now showing error on running the command &#8220;perl obj2poengl.pl cude.obj&#8221;</p>
<p>Error:<br />
Error in option spec: &#8220;center=f(3)&#8221;<br />
Error in option spec: &#8220;ARRAY(0x100bb504)&#8221; </p>
<p>Any help please&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22666</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 08 Mar 2012 07:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22666</guid>
		<description>Hey Matt, the source coude you are looking at is not java but C/Objective-C for the iPhone. With some more experience it should be possible to port these to Java, though. Good luck!</description>
		<content:encoded><![CDATA[<p>Hey Matt, the source coude you are looking at is not java but C/Objective-C for the iPhone. With some more experience it should be possible to port these to Java, though. Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Marius</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22608</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 07 Mar 2012 16:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22608</guid>
		<description>great man ! i &#039;ve been searchin for something like this , i had a blender export script , that was creating a c header file but wasnt quite working  for textures , or maybe i didnt got something working there but this after a few trials i got it working . Thanks a lot!!</description>
		<content:encoded><![CDATA[<p>great man ! i &#8216;ve been searchin for something like this , i had a blender export script , that was creating a c header file but wasnt quite working  for textures , or maybe i didnt got something working there but this after a few trials i got it working . Thanks a lot!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by matt</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22548</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 07 Mar 2012 06:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22548</guid>
		<description>Sorry, complete noob to eclipse and java here.  You mention &quot;#import &quot;banana.h&quot;&quot;  That doesn&#039;t appear to be correct syntax within eclipse.  Maybe I just haven&#039;t told the project where the banana.h file resides.

Where does the header file go?

Would I have to use the NDK to include the header?

Thanks.</description>
		<content:encoded><![CDATA[<p>Sorry, complete noob to eclipse and java here.  You mention &#8220;#import &#8220;banana.h&#8221;"  That doesn&#8217;t appear to be correct syntax within eclipse.  Maybe I just haven&#8217;t told the project where the banana.h file resides.</p>
<p>Where does the header file go?</p>
<p>Would I have to use the NDK to include the header?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Migrate contacts from Sony Ericsson K750i to the iPhone by Shams Rahman Sazeeb</title>
		<link>http://HeikoBehrens.net/2008/10/21/migrate-contacts-from-sony-ericsson-k750i-to-the-iphone/#comment-22481</link>
		<dc:creator>Shams Rahman Sazeeb</dc:creator>
		<pubDate>Fri, 02 Mar 2012 16:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=41#comment-22481</guid>
		<description>Hi Heiko Behrens,

Good evening. I want to transfer contacts from my K750i. Unfortunately I don&#039;t have the supporting software in the PC. Please send me a link instead of http://www.sonyericsson.com/cws/support/softwaredownloads/detailed/pcsuite/k750i?cc=gb&amp;lc=en this one. Cause, I didn&#039;t find my required software here.

Thanx
Sazeeb</description>
		<content:encoded><![CDATA[<p>Hi Heiko Behrens,</p>
<p>Good evening. I want to transfer contacts from my K750i. Unfortunately I don&#8217;t have the supporting software in the PC. Please send me a link instead of <a href="http://www.sonyericsson.com/cws/support/softwaredownloads/detailed/pcsuite/k750i?cc=gb&#038;lc=en" rel="nofollow">http://www.sonyericsson.com/cws/support/softwaredownloads/detailed/pcsuite/k750i?cc=gb&#038;lc=en</a> this one. Cause, I didn&#8217;t find my required software here.</p>
<p>Thanx<br />
Sazeeb</p>
]]></content:encoded>
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	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Zhenxin</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22463</link>
		<dc:creator>Zhenxin</dc:creator>
		<pubDate>Thu, 01 Mar 2012 02:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22463</guid>
		<description>I am a China Woman IOS developer and I am new in Opengl Game application.
I have a lot of time to know how to get object -c header file (TexturedVertexData3D) from where. Can you help me how to get this where?

For ex: I want to get following texture object - c header file to mapping.

#import &quot;OpenGLCommon.h&quot;

#pragma mark Pineapple

static const TexturedVertexData3D PineappleVertexData[] = {
	{/*v:*/{-0.077927, -0.104604, 49.076447}, /*n:*/{0.000000, 0.174718, 0.984588}, /*t:*/{0.056455, 0.679422}},
....
}


#define kPineappleNumberOfVertices	402
// Drawing Code:
// glEnableClientState(GL_VERTEX_ARRAY);
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// glEnableClientState(GL_NORMAL_ARRAY);
// glVertexPointer(3, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].vertex);
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].normal);
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].texCoord);
// glDrawArrays(GL_TRIANGLES, 0, kBanana1NumberOfVertices);
// glDisableClientState(GL_VERTEX_ARRAY);
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
// glDisableClientState(GL_NORMAL_ARRAY);


How to get this style header file. using what tool from where?
And is this possible to get in Autodesk 3Ds Max?

How to get .pvrtc file not pvr. I could PVRText Tool, TexturePack Tool, etcc. but this is not supported.

Thanks.

EveryOne!!!</description>
		<content:encoded><![CDATA[<p>I am a China Woman IOS developer and I am new in Opengl Game application.<br />
I have a lot of time to know how to get object -c header file (TexturedVertexData3D) from where. Can you help me how to get this where?</p>
<p>For ex: I want to get following texture object &#8211; c header file to mapping.</p>
<p>#import &#8220;OpenGLCommon.h&#8221;</p>
<p>#pragma mark Pineapple</p>
<p>static const TexturedVertexData3D PineappleVertexData[] = {<br />
	{/*v:*/{-0.077927, -0.104604, 49.076447}, /*n:*/{0.000000, 0.174718, 0.984588}, /*t:*/{0.056455, 0.679422}},<br />
&#8230;.<br />
}</p>
<p>#define kPineappleNumberOfVertices	402<br />
// Drawing Code:<br />
// glEnableClientState(GL_VERTEX_ARRAY);<br />
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);<br />
// glEnableClientState(GL_NORMAL_ARRAY);<br />
// glVertexPointer(3, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].vertex);<br />
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].normal);<br />
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &amp;PineappleVertexData[0].texCoord);<br />
// glDrawArrays(GL_TRIANGLES, 0, kBanana1NumberOfVertices);<br />
// glDisableClientState(GL_VERTEX_ARRAY);<br />
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);<br />
// glDisableClientState(GL_NORMAL_ARRAY);</p>
<p>How to get this style header file. using what tool from where?<br />
And is this possible to get in Autodesk 3Ds Max?</p>
<p>How to get .pvrtc file not pvr. I could PVRText Tool, TexturePack Tool, etcc. but this is not supported.</p>
<p>Thanks.</p>
<p>EveryOne!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Rodrigo</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22456</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Wed, 29 Feb 2012 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22456</guid>
		<description>hi Heiko, I m desperate, I have been doing a A.R project whit QCAR ,when use the banana example run ok, but  when I try to use my own model doesnt show the texture(its a simple texture,I try an image,download texture,3ds texture, and nothing), only when use the banana texture in mi model work it, I did the model with 3ds max and blender and neither work it. I dont know how can I fix it , How do you do the 3d model with texture?, I hope you can help me you are my last hope jjeje</description>
		<content:encoded><![CDATA[<p>hi Heiko, I m desperate, I have been doing a A.R project whit QCAR ,when use the banana example run ok, but  when I try to use my own model doesnt show the texture(its a simple texture,I try an image,download texture,3ds texture, and nothing), only when use the banana texture in mi model work it, I did the model with 3ds max and blender and neither work it. I dont know how can I fix it , How do you do the 3d model with texture?, I hope you can help me you are my last hope jjeje</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Speaking Mobile &#171; Heiko Behrens (Blog)</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-22442</link>
		<dc:creator>Speaking Mobile &#171; Heiko Behrens (Blog)</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-22442</guid>
		<description>[...] launching my startup BeamApp, I&#8217;ve been rather quiet over the last months. I paused on blogging, noticeably backed off [...]</description>
		<content:encoded><![CDATA[<p>[...] launching my startup BeamApp, I&#8217;ve been rather quiet over the last months. I paused on blogging, noticeably backed off [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Sander Versluys</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22363</link>
		<dc:creator>Sander Versluys</dc:creator>
		<pubDate>Tue, 21 Feb 2012 14:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22363</guid>
		<description>@HAYASI

I can&#039;t seem to get QCAR sample working like you do. Would you be so kind to contact me through twitter and perhaps share you sample project with me? 

Nothing gets drawn even when using glDrawArrays, do i need some changes elsewhere?

Thanks! ;)

twitter.com/ifsorbuts</description>
		<content:encoded><![CDATA[<p>@HAYASI</p>
<p>I can&#8217;t seem to get QCAR sample working like you do. Would you be so kind to contact me through twitter and perhaps share you sample project with me? </p>
<p>Nothing gets drawn even when using glDrawArrays, do i need some changes elsewhere?</p>
<p>Thanks! <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>twitter.com/ifsorbuts</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22345</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 18 Feb 2012 18:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22345</guid>
		<description>very sorry :

Last post of convertor had international problems with decimal point.

The app : http://www.freedrive.com/file/1580559

have updated application now create&#039;s a delphi unit that will load object file with all texture&#039;s.
the file has to be 3ds max triangle.

you will need 

DglOpengl.pas  :  http://www.freedrive.com/file/1580561

Textures          :  http://www.freedrive.com/file/1580562</description>
		<content:encoded><![CDATA[<p>very sorry :</p>
<p>Last post of convertor had international problems with decimal point.</p>
<p>The app : <a href="http://www.freedrive.com/file/1580559" rel="nofollow">http://www.freedrive.com/file/1580559</a></p>
<p>have updated application now create&#8217;s a delphi unit that will load object file with all texture&#8217;s.<br />
the file has to be 3ds max triangle.</p>
<p>you will need </p>
<p>DglOpengl.pas  :  <a href="http://www.freedrive.com/file/1580561" rel="nofollow">http://www.freedrive.com/file/1580561</a></p>
<p>Textures          :  <a href="http://www.freedrive.com/file/1580562" rel="nofollow">http://www.freedrive.com/file/1580562</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22336</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 17 Feb 2012 20:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22336</guid>
		<description>I Have started writing an app to create Delphi Units  from obj files below is a link to demo of app so far

 whttp://www.freedrive.com/file/1580096

also this is where i have posted script for delphi unit

http://www.freedrive.com/file/1580099</description>
		<content:encoded><![CDATA[<p>I Have started writing an app to create Delphi Units  from obj files below is a link to demo of app so far</p>
<p> whttp://www.freedrive.com/file/1580096</p>
<p>also this is where i have posted script for delphi unit</p>
<p><a href="http://www.freedrive.com/file/1580099" rel="nofollow">http://www.freedrive.com/file/1580099</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22328</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Fri, 17 Feb 2012 04:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22328</guid>
		<description>yes, HEIKO!

i could change polygon data on QCAR sample &quot;ImageTargets&quot; using &quot;banana.h&quot;(sample code : obj2opengl)

i must use glDrawArrays() instead of glDrawElements().that&#039;s only.

--------------------
File:ImageTargets.cpp
--------------------
line:401-

glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaVerts);
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaNormals);
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, bananaTexCoords);

and

line:417-

//use glDrawArrays() instead of &quot;glDrawElements&quot;
/* 
glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT,
                       (const GLvoid*) &amp;teapotIndices[0]);
*/
glDrawArrays(GL_TRIANGLES, 0, bananaNumVerts);

--------------------
terminal:ndk-build -R
eclipse: build -&gt; clean

thanks a lot.</description>
		<content:encoded><![CDATA[<p>yes, HEIKO!</p>
<p>i could change polygon data on QCAR sample &#8220;ImageTargets&#8221; using &#8220;banana.h&#8221;(sample code : obj2opengl)</p>
<p>i must use glDrawArrays() instead of glDrawElements().that&#8217;s only.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
File:ImageTargets.cpp<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
line:401-</p>
<p>glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaVerts);<br />
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,   bananaNormals);<br />
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0, bananaTexCoords);</p>
<p>and</p>
<p>line:417-</p>
<p>//use glDrawArrays() instead of &#8220;glDrawElements&#8221;<br />
/*<br />
glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT,<br />
                       (const GLvoid*) &amp;teapotIndices[0]);<br />
*/<br />
glDrawArrays(GL_TRIANGLES, 0, bananaNumVerts);</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
terminal:ndk-build -R<br />
eclipse: build -&gt; clean</p>
<p>thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22325</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Fri, 17 Feb 2012 00:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22325</guid>
		<description>thanks ,i will try it.</description>
		<content:encoded><![CDATA[<p>thanks ,i will try it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Donald</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22321</link>
		<dc:creator>Donald</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22321</guid>
		<description>Hi is there a possibility for you to help me, I am doing a C++ OpenGL Project, I tried numerous times to create a simple .obj loader. your script works perfectly but I want my C++ program to do what the script does.</description>
		<content:encoded><![CDATA[<p>Hi is there a possibility for you to help me, I am doing a C++ OpenGL Project, I tried numerous times to create a simple .obj loader. your script works perfectly but I want my C++ program to do what the script does.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22314</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22314</guid>
		<description>Hey hayashi, if I understand you currectly, you are referring to faces with fource vertices each (quads). I am afraid this skript cannot handle those (neither for input nor output).</description>
		<content:encoded><![CDATA[<p>Hey hayashi, if I understand you currectly, you are referring to faces with fource vertices each (quads). I am afraid this skript cannot handle those (neither for input nor output).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by hayashi</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22313</link>
		<dc:creator>hayashi</dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22313</guid>
		<description>very good !

Now,I&#039;m trying to use it with QCAR(AR Utility on Android/iPhone) to change polygon data in Sample source,&quot;Image Targets&quot;.

sample code in QCAR &quot;Teapot.h&quot; have 4 variables
(teapotVertices/teapotTexCoords/teapotNormals/teapotIndices).
but,&quot;obj2opengl&quot; outputs only 3variables(bananaVerts/bananaTexCoords/bananaNormals).

how can i use obj2opengl for QCAR?
i&#039;m not good with OpenGL,and i know it&#039;s not obj2opengl&#039;s problem..

from japan</description>
		<content:encoded><![CDATA[<p>very good !</p>
<p>Now,I&#8217;m trying to use it with QCAR(AR Utility on Android/iPhone) to change polygon data in Sample source,&#8221;Image Targets&#8221;.</p>
<p>sample code in QCAR &#8220;Teapot.h&#8221; have 4 variables<br />
(teapotVertices/teapotTexCoords/teapotNormals/teapotIndices).<br />
but,&#8221;obj2opengl&#8221; outputs only 3variables(bananaVerts/bananaTexCoords/bananaNormals).</p>
<p>how can i use obj2opengl for QCAR?<br />
i&#8217;m not good with OpenGL,and i know it&#8217;s not obj2opengl&#8217;s problem..</p>
<p>from japan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Heimdall</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-22265</link>
		<dc:creator>Heimdall</dc:creator>
		<pubDate>Sun, 12 Feb 2012 08:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-22265</guid>
		<description>I have HTC Nexus One. I like the look, however... The trackball and the search soft button (magnifying glass) don&#039;t seem to work. Also, side buttons are not implemented (power, volume).

April, I checked http://innovator.samsungmobile.com/down/cnts/toolSDK.list.do?platformId=1&amp;nacode= and found nothing for you, but you might want to check it periodically. (That&#039;s where I found my wife&#039;s Galaxy Ace.) Or just search the net, that&#039;s how I found this blog looking for my phone.</description>
		<content:encoded><![CDATA[<p>I have HTC Nexus One. I like the look, however&#8230; The trackball and the search soft button (magnifying glass) don&#8217;t seem to work. Also, side buttons are not implemented (power, volume).</p>
<p>April, I checked <a href="http://innovator.samsungmobile.com/down/cnts/toolSDK.list.do?platformId=1&#038;nacode" rel="nofollow">http://innovator.samsungmobile.com/down/cnts/toolSDK.list.do?platformId=1&#038;nacode</a>= and found nothing for you, but you might want to check it periodically. (That&#8217;s where I found my wife&#8217;s Galaxy Ace.) Or just search the net, that&#8217;s how I found this blog looking for my phone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22219</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 07 Feb 2012 22:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22219</guid>
		<description>Thanks for quick reply, have got component to load object with multiple textures and colors, started on transparency, have put options to scale, rotate and translate so far will have good read of link many thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for quick reply, have got component to load object with multiple textures and colors, started on transparency, have put options to scale, rotate and translate so far will have good read of link many thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by admin</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22185</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 06 Feb 2012 08:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22185</guid>
		<description>Hey Steve, I found this &lt;a href=&quot;http://www.martinreddy.net/gfx/3d/OBJ.spec&quot; rel=&quot;nofollow&quot;&gt;link to the file format specification&lt;/a&gt; a valuable resource. Good Luck!</description>
		<content:encoded><![CDATA[<p>Hey Steve, I found this <a href="http://www.martinreddy.net/gfx/3d/OBJ.spec" rel="nofollow">link to the file format specification</a> a valuable resource. Good Luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22061</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 04 Feb 2012 13:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22061</guid>
		<description>Hello agian Heiko, have been writing a Component in Delphi to load obj files exported from 3dmax, so far I have got it to load obj file and mtl file.

it loads all the texture&#039;s, I have got it to display the object and textures, but not any special stuff, Can you tell me where i Can get some good information on the obj file that a begginer can understand,  I need to know what all the information is used for in Basic opengl.</description>
		<content:encoded><![CDATA[<p>Hello agian Heiko, have been writing a Component in Delphi to load obj files exported from 3dmax, so far I have got it to load obj file and mtl file.</p>
<p>it loads all the texture&#8217;s, I have got it to display the object and textures, but not any special stuff, Can you tell me where i Can get some good information on the obj file that a begginer can understand,  I need to know what all the information is used for in Basic opengl.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22048</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 03 Feb 2012 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22048</guid>
		<description>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</description>
		<content:encoded><![CDATA[<p>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Use Eclipse as diff tool by ed</title>
		<link>http://HeikoBehrens.net/2008/12/02/use-eclipse-as-diff-tool/#comment-21986</link>
		<dc:creator>ed</dc:creator>
		<pubDate>Thu, 02 Feb 2012 20:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=100#comment-21986</guid>
		<description>+1 for FileMerge on Mac OS.

It&#039;s a great diff tool for Mac that comes with the Developer Tools.

I can&#039;t believe so many people weren&#039;t aware of this!!</description>
		<content:encoded><![CDATA[<p>+1 for FileMerge on Mac OS.</p>
<p>It&#8217;s a great diff tool for Mac that comes with the Developer Tools.</p>
<p>I can&#8217;t believe so many people weren&#8217;t aware of this!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-21940</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-21940</guid>
		<description>Hey April,

at the moment I am not actively working on those, sorry.</description>
		<content:encoded><![CDATA[<p>Hey April,</p>
<p>at the moment I am not actively working on those, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21939</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21939</guid>
		<description>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</description>
		<content:encoded><![CDATA[<p>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Live Recording: Cross-Platform Mobile Development for iPhone, Android &amp; Co. at MobileTech Conference by Rafał Rząca</title>
		<link>http://HeikoBehrens.net/2011/03/26/video-recording-cross-platform-mobile-development-mtc/#comment-21937</link>
		<dc:creator>Rafał Rząca</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1635#comment-21937</guid>
		<description>dear Heiko

I decided to write to you directly. I&#039;m editor of Software developer&#039;s journal and i would like to propose you to write an article about Cross mobile phone for our magazine. I think that you can contribute relevant materials for our magazine.

PLease let me know if you are interested in contributing   

best regards
Rafał</description>
		<content:encoded><![CDATA[<p>dear Heiko</p>
<p>I decided to write to you directly. I&#8217;m editor of Software developer&#8217;s journal and i would like to propose you to write an article about Cross mobile phone for our magazine. I think that you can contribute relevant materials for our magazine.</p>
<p>PLease let me know if you are interested in contributing   </p>
<p>best regards<br />
Rafał</p>
]]></content:encoded>
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	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21843</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 12:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21843</guid>
		<description>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</description>
		<content:encoded><![CDATA[<p>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21842</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 11:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21842</guid>
		<description>I read the comment from earlier about Triangle&#039;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#039;s they will be welcome. I also reexported both obj&#039;s to make sure they were triangles.</description>
		<content:encoded><![CDATA[<p>I read the comment from earlier about Triangle&#8217;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#8217;s they will be welcome. I also reexported both obj&#8217;s to make sure they were triangles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21838</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21838</guid>
		<description>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</description>
		<content:encoded><![CDATA[<p>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by April</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-21807</link>
		<dc:creator>April</dc:creator>
		<pubDate>Tue, 24 Jan 2012 01:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-21807</guid>
		<description>These are great! Thank you! Any plans on making a Galaxy Nexus skin?</description>
		<content:encoded><![CDATA[<p>These are great! Thank you! Any plans on making a Galaxy Nexus skin?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21941</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 20 Jan 2012 14:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21941</guid>
		<description>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</description>
		<content:encoded><![CDATA[<p>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by rimsan</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21770</link>
		<dc:creator>rimsan</dc:creator>
		<pubDate>Thu, 19 Jan 2012 11:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21770</guid>
		<description>13mb output *h file :(</description>
		<content:encoded><![CDATA[<p>13mb output *h file <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on YouTube-Video in PowerPoint einbinden by MarkZ</title>
		<link>http://HeikoBehrens.net/2008/04/20/youtube-video-in-powerpoint-einbinden/#comment-21707</link>
		<dc:creator>MarkZ</dc:creator>
		<pubDate>Sun, 15 Jan 2012 12:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=3#comment-21707</guid>
		<description>Danke für diesen hilfreichen Beitrag!</description>
		<content:encoded><![CDATA[<p>Danke für diesen hilfreichen Beitrag!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Use Eclipse as diff tool by visu</title>
		<link>http://HeikoBehrens.net/2008/12/02/use-eclipse-as-diff-tool/#comment-21669</link>
		<dc:creator>visu</dc:creator>
		<pubDate>Thu, 12 Jan 2012 18:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=100#comment-21669</guid>
		<description>thanks Heiko its very use full suggiestion for me..........:)</description>
		<content:encoded><![CDATA[<p>thanks Heiko its very use full suggiestion for me&#8230;&#8230;&#8230;.:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Daniel S</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21449</link>
		<dc:creator>Daniel S</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21449</guid>
		<description>I just struggled for 2 days to get my textures to line up correctly... I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:
1) Blender &gt; UVMap&gt; Save As Image
2) Blender &gt; File &gt; Export &gt; .obj
3) Uncheck Write Materials (Not used)
4) Check Include Normals &amp; Triangulate Faces
5) Export OBJ 
6) Run script
7) Open Image in Photo Editing Software &gt; Flip Image Vertically
8) Use model as previously described 

Not sure if this will work for everyone but it worked for me. Good luck</description>
		<content:encoded><![CDATA[<p>I just struggled for 2 days to get my textures to line up correctly&#8230; I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:<br />
1) Blender &gt; UVMap&gt; Save As Image<br />
2) Blender &gt; File &gt; Export &gt; .obj<br />
3) Uncheck Write Materials (Not used)<br />
4) Check Include Normals &amp; Triangulate Faces<br />
5) Export OBJ<br />
6) Run script<br />
7) Open Image in Photo Editing Software &gt; Flip Image Vertically<br />
 <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Use model as previously described </p>
<p>Not sure if this will work for everyone but it worked for me. Good luck</p>
]]></content:encoded>
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	<item>
		<title>Comment on Let&#8217;s get naked by Jannika</title>
		<link>http://HeikoBehrens.net/2010/04/09/lets-get-naked/#comment-21297</link>
		<dc:creator>Jannika</dc:creator>
		<pubDate>Thu, 29 Dec 2011 05:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=1002#comment-21297</guid>
		<description>I appreciate you taking to time to cotrnibtue That&#039;s very helpful.</description>
		<content:encoded><![CDATA[<p>I appreciate you taking to time to cotrnibtue That&#8217;s very helpful.</p>
]]></content:encoded>
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