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	<title>Comments for Heiko Behrens (Blog)</title>
	<atom:link href="http://HeikoBehrens.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://HeikoBehrens.net</link>
	<description>11:60 p.m. - my plain thoughts</description>
	<lastBuildDate>Fri, 03 Feb 2012 23:35:33 +0000</lastBuildDate>
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	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-22048</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 03 Feb 2012 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-22048</guid>
		<description>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</description>
		<content:encoded><![CDATA[<p>sorry dont have it on any sites, can email to you have called it obj2delphi.pl</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Use Eclipse as diff tool by ed</title>
		<link>http://HeikoBehrens.net/2008/12/02/use-eclipse-as-diff-tool/#comment-21986</link>
		<dc:creator>ed</dc:creator>
		<pubDate>Thu, 02 Feb 2012 20:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=100#comment-21986</guid>
		<description>+1 for FileMerge on Mac OS.

It&#039;s a great diff tool for Mac that comes with the Developer Tools.

I can&#039;t believe so many people weren&#039;t aware of this!!</description>
		<content:encoded><![CDATA[<p>+1 for FileMerge on Mac OS.</p>
<p>It&#8217;s a great diff tool for Mac that comes with the Developer Tools.</p>
<p>I can&#8217;t believe so many people weren&#8217;t aware of this!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-21940</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-21940</guid>
		<description>Hey April,

at the moment I am not actively working on those, sorry.</description>
		<content:encoded><![CDATA[<p>Hey April,</p>
<p>at the moment I am not actively working on those, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21939</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21939</guid>
		<description>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</description>
		<content:encoded><![CDATA[<p>Hey Steve, if you did a fork on GitHub let me know where I can find your version.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Live Recording: Cross-Platform Mobile Development for iPhone, Android &amp; Co. at MobileTech Conference by Rafał Rząca</title>
		<link>http://HeikoBehrens.net/2011/03/26/video-recording-cross-platform-mobile-development-mtc/#comment-21937</link>
		<dc:creator>Rafał Rząca</dc:creator>
		<pubDate>Thu, 02 Feb 2012 14:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1635#comment-21937</guid>
		<description>dear Heiko

I decided to write to you directly. I&#039;m editor of Software developer&#039;s journal and i would like to propose you to write an article about Cross mobile phone for our magazine. I think that you can contribute relevant materials for our magazine.

PLease let me know if you are interested in contributing   

best regards
Rafał</description>
		<content:encoded><![CDATA[<p>dear Heiko</p>
<p>I decided to write to you directly. I&#8217;m editor of Software developer&#8217;s journal and i would like to propose you to write an article about Cross mobile phone for our magazine. I think that you can contribute relevant materials for our magazine.</p>
<p>PLease let me know if you are interested in contributing   </p>
<p>best regards<br />
Rafał</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21843</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 12:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21843</guid>
		<description>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</description>
		<content:encoded><![CDATA[<p>I Have solved triangle problem, depth plane was set too low, my bad, wrote component to drop opengl panel on form and left setting at 0.00001; just posting this inccase anybody else has same problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21842</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 11:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21842</guid>
		<description>I read the comment from earlier about Triangle&#039;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#039;s they will be welcome. I also reexported both obj&#039;s to make sure they were triangles.</description>
		<content:encoded><![CDATA[<p>I read the comment from earlier about Triangle&#8217;s corrupting. can you tell me if the problem was solved, because if i use two lists and place them together one will corrupt the other when moving away from them at an angle, put them away from each other no corruption, i am using a wheel and tyre, i have reduced size of wheel no collisions , i have also tried all culling,  If You have any idea&#8217;s they will be welcome. I also reexported both obj&#8217;s to make sure they were triangles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by steve</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21838</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21838</guid>
		<description>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</description>
		<content:encoded><![CDATA[<p>Very good Utility, I have adapted to create a delphi unit with a procedure call draw + Name just have to had unit to uses and then call procedure to draw object if you would like copy please contact me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by April</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-21807</link>
		<dc:creator>April</dc:creator>
		<pubDate>Tue, 24 Jan 2012 01:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-21807</guid>
		<description>These are great! Thank you! Any plans on making a Galaxy Nexus skin?</description>
		<content:encoded><![CDATA[<p>These are great! Thank you! Any plans on making a Galaxy Nexus skin?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21941</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 20 Jan 2012 14:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21941</guid>
		<description>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</description>
		<content:encoded><![CDATA[<p>Rimsan, The textual representation of these arrays (.h file) takes a lot more space then the compiled version. Did you compile that and measure the impact on the size of your binary?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by rimsan</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21770</link>
		<dc:creator>rimsan</dc:creator>
		<pubDate>Thu, 19 Jan 2012 11:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21770</guid>
		<description>13mb output *h file :(</description>
		<content:encoded><![CDATA[<p>13mb output *h file <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on YouTube-Video in PowerPoint einbinden by MarkZ</title>
		<link>http://HeikoBehrens.net/2008/04/20/youtube-video-in-powerpoint-einbinden/#comment-21707</link>
		<dc:creator>MarkZ</dc:creator>
		<pubDate>Sun, 15 Jan 2012 12:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=3#comment-21707</guid>
		<description>Danke für diesen hilfreichen Beitrag!</description>
		<content:encoded><![CDATA[<p>Danke für diesen hilfreichen Beitrag!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Use Eclipse as diff tool by visu</title>
		<link>http://HeikoBehrens.net/2008/12/02/use-eclipse-as-diff-tool/#comment-21669</link>
		<dc:creator>visu</dc:creator>
		<pubDate>Thu, 12 Jan 2012 18:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=100#comment-21669</guid>
		<description>thanks Heiko its very use full suggiestion for me..........:)</description>
		<content:encoded><![CDATA[<p>thanks Heiko its very use full suggiestion for me&#8230;&#8230;&#8230;.:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Daniel S</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21449</link>
		<dc:creator>Daniel S</dc:creator>
		<pubDate>Fri, 30 Dec 2011 19:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21449</guid>
		<description>I just struggled for 2 days to get my textures to line up correctly... I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:
1) Blender &gt; UVMap&gt; Save As Image
2) Blender &gt; File &gt; Export &gt; .obj
3) Uncheck Write Materials (Not used)
4) Check Include Normals &amp; Triangulate Faces
5) Export OBJ 
6) Run script
7) Open Image in Photo Editing Software &gt; Flip Image Vertically
8) Use model as previously described 

Not sure if this will work for everyone but it worked for me. Good luck</description>
		<content:encoded><![CDATA[<p>I just struggled for 2 days to get my textures to line up correctly&#8230; I discovered that if I flip the UV image vertically, when i apply the texture to the model it displays correctly.  Im not sure why I need to do this.  My process to get the textures to display correctly once it looks right in Blender is:<br />
1) Blender &gt; UVMap&gt; Save As Image<br />
2) Blender &gt; File &gt; Export &gt; .obj<br />
3) Uncheck Write Materials (Not used)<br />
4) Check Include Normals &amp; Triangulate Faces<br />
5) Export OBJ<br />
6) Run script<br />
7) Open Image in Photo Editing Software &gt; Flip Image Vertically<br />
 <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Use model as previously described </p>
<p>Not sure if this will work for everyone but it worked for me. Good luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Let&#8217;s get naked by Jannika</title>
		<link>http://HeikoBehrens.net/2010/04/09/lets-get-naked/#comment-21297</link>
		<dc:creator>Jannika</dc:creator>
		<pubDate>Thu, 29 Dec 2011 05:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=1002#comment-21297</guid>
		<description>I appreciate you taking to time to cotrnibtue That&#039;s very helpful.</description>
		<content:encoded><![CDATA[<p>I appreciate you taking to time to cotrnibtue That&#8217;s very helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Tanna</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21233</link>
		<dc:creator>Tanna</dc:creator>
		<pubDate>Mon, 26 Dec 2011 09:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21233</guid>
		<description>hi，I‘m wonder that if the script can be used in windows ?If it can,does it need any configuration?I will be appreciate for your sharing!Thank you very much!</description>
		<content:encoded><![CDATA[<p>hi，I‘m wonder that if the script can be used in windows ?If it can,does it need any configuration?I will be appreciate for your sharing!Thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Video Compositing on the iPhone: OpenGL with alpha mask on top of a full motion video by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2010/07/07/video-compositing-on-the-iphone-opengl-with-alpha-mask-on-top-of-a-full-motion-video/#comment-21943</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 16 Dec 2011 14:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=1154#comment-21943</guid>
		<description>Perdo, this has to be done in a different way. To modify frames of a video and to render it onto disk, have a look at the AV Foundation Framework and on assets speficially.</description>
		<content:encoded><![CDATA[<p>Perdo, this has to be done in a different way. To modify frames of a video and to render it onto disk, have a look at the AV Foundation Framework and on assets speficially.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Video Compositing on the iPhone: OpenGL with alpha mask on top of a full motion video by Pedro</title>
		<link>http://HeikoBehrens.net/2010/07/07/video-compositing-on-the-iphone-opengl-with-alpha-mask-on-top-of-a-full-motion-video/#comment-21048</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Thu, 15 Dec 2011 13:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=1154#comment-21048</guid>
		<description>Hello,  I have read all your post and I am interested in doing something similar. 

I would like to have an alpha mask over a video recording, and when you finish recording, then the final video has this mask over. Do you know what I mean?

But I have being looking for it and I have not found nothing.

Please could you help me?

I leave you my email.

thaks a lot!</description>
		<content:encoded><![CDATA[<p>Hello,  I have read all your post and I am interested in doing something similar. </p>
<p>I would like to have an alpha mask over a video recording, and when you finish recording, then the final video has this mask over. Do you know what I mean?</p>
<p>But I have being looking for it and I have not found nothing.</p>
<p>Please could you help me?</p>
<p>I leave you my email.</p>
<p>thaks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Bruno</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-20955</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sat, 10 Dec 2011 06:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-20955</guid>
		<description>Wünderschon, danke.</description>
		<content:encoded><![CDATA[<p>Wünderschon, danke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by DivideByZero</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20927</link>
		<dc:creator>DivideByZero</dc:creator>
		<pubDate>Thu, 08 Dec 2011 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20927</guid>
		<description>Sorry for the newbie question, but where should i say which is my .obj file. I went to the conclusion that its inside your script, but i can&#039;t understand where.

Thanks for help.</description>
		<content:encoded><![CDATA[<p>Sorry for the newbie question, but where should i say which is my .obj file. I went to the conclusion that its inside your script, but i can&#8217;t understand where.</p>
<p>Thanks for help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by C0br4</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-20105</link>
		<dc:creator>C0br4</dc:creator>
		<pubDate>Thu, 03 Nov 2011 22:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-20105</guid>
		<description>Like someone stated before, this skin breaks the rotation ability of the emulator. I&#039;m always using the latest ADT.</description>
		<content:encoded><![CDATA[<p>Like someone stated before, this skin breaks the rotation ability of the emulator. I&#8217;m always using the latest ADT.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-21944</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Sat, 29 Oct 2011 14:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-21944</guid>
		<description>Not at the moment, sorry. But feel free to fork it on GitHub.</description>
		<content:encoded><![CDATA[<p>Not at the moment, sorry. But feel free to fork it on GitHub.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Ulrich</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-20055</link>
		<dc:creator>Ulrich</dc:creator>
		<pubDate>Fri, 28 Oct 2011 16:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-20055</guid>
		<description>Great work! Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Great work! Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-21945</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 28 Oct 2011 14:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-21945</guid>
		<description>I haven&#039;t found any manual or &quot;offical&quot; tutorial either. I am measuring the graphics in Photoshop and poke with the values in the layout file.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t found any manual or &#8220;offical&#8221; tutorial either. I am measuring the graphics in Photoshop and poke with the values in the layout file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Andy</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20054</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 28 Oct 2011 13:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20054</guid>
		<description>Hi,
Do you have any version of obj2opengl.pl that could calculate indices (during conversion from obj to .h) so that I could use glDrawElements function?.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Do you have any version of obj2opengl.pl that could calculate indices (during conversion from obj to .h) so that I could use glDrawElements function?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Simon</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-20052</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Fri, 28 Oct 2011 08:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-20052</guid>
		<description>Hi,
I&#039;m still playing with your script but I&#039;d just like to say I think it&#039;s very nice that you try to help almost every poster on this forum. Well done!
And thank you for sharing your experiences and knowledge with everyone.
Regards,
Simon.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m still playing with your script but I&#8217;d just like to say I think it&#8217;s very nice that you try to help almost every poster on this forum. Well done!<br />
And thank you for sharing your experiences and knowledge with everyone.<br />
Regards,<br />
Simon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Marian-Mina Mihai</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-20043</link>
		<dc:creator>Marian-Mina Mihai</dc:creator>
		<pubDate>Thu, 27 Oct 2011 10:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-20043</guid>
		<description>Hi. Could you please give me some reference on how to create skins? I know the part with the PNGs, but how do you find out what values to set for x and y on the layout file? Thank you very much! Also, your skins are awesome, pure eye-candy :D.</description>
		<content:encoded><![CDATA[<p>Hi. Could you please give me some reference on how to create skins? I know the part with the PNGs, but how do you find out what values to set for x and y on the layout file? Thank you very much! Also, your skins are awesome, pure eye-candy <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by devdanke</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-19988</link>
		<dc:creator>devdanke</dc:creator>
		<pubDate>Fri, 21 Oct 2011 17:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-19988</guid>
		<description>Thank you Heiko and everyone else who made useful comments!
These skins make Android development more fun:-)</description>
		<content:encoded><![CDATA[<p>Thank you Heiko and everyone else who made useful comments!<br />
These skins make Android development more fun:-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Leandro</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19967</link>
		<dc:creator>Leandro</dc:creator>
		<pubDate>Wed, 19 Oct 2011 22:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19967</guid>
		<description>Hello, congratulations for the tutorial .... I would like to know where you bring that image banana.jpg worked and how to use it along with the texture coordinates.</description>
		<content:encoded><![CDATA[<p>Hello, congratulations for the tutorial &#8230;. I would like to know where you bring that image banana.jpg worked and how to use it along with the texture coordinates.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by hanan</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-19920</link>
		<dc:creator>hanan</dc:creator>
		<pubDate>Thu, 13 Oct 2011 07:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-19920</guid>
		<description>hey, for sorry it didn&#039;t work with me.. i don&#039;t know why

but i follow the steps exactly but when open the AVD to create new emulator with new skin i didn&#039;t found the skins i just added in the folder skins

can u tell me why ??</description>
		<content:encoded><![CDATA[<p>hey, for sorry it didn&#8217;t work with me.. i don&#8217;t know why</p>
<p>but i follow the steps exactly but when open the AVD to create new emulator with new skin i didn&#8217;t found the skins i just added in the folder skins</p>
<p>can u tell me why ??</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on YouTube-Video in PowerPoint einbinden by Annw</title>
		<link>http://HeikoBehrens.net/2008/04/20/youtube-video-in-powerpoint-einbinden/#comment-19865</link>
		<dc:creator>Annw</dc:creator>
		<pubDate>Thu, 06 Oct 2011 17:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.1160pm.net/?p=3#comment-19865</guid>
		<description>Tausend dank für diese gute Erklärung! TOP! :) Dadurch bekommen Kinder jetzt multimedial besseren Unterricht :)</description>
		<content:encoded><![CDATA[<p>Tausend dank für diese gute Erklärung! TOP! <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Dadurch bekommen Kinder jetzt multimedial besseren Unterricht <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Nimesh</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19750</link>
		<dc:creator>Nimesh</dc:creator>
		<pubDate>Wed, 21 Sep 2011 22:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19750</guid>
		<description>Illegal division by zero at ./obj2opengl.pl line 294 Error:

I have the same error as the other two guys:
Here is how I created by Cube model:
Open 3DSM -&gt; new cube.
Follow any tutorials to create texture.
Export as .obj</description>
		<content:encoded><![CDATA[<p>Illegal division by zero at ./obj2opengl.pl line 294 Error:</p>
<p>I have the same error as the other two guys:<br />
Here is how I created by Cube model:<br />
Open 3DSM -&gt; new cube.<br />
Follow any tutorials to create texture.<br />
Export as .obj</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by Alessandro</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-19732</link>
		<dc:creator>Alessandro</dc:creator>
		<pubDate>Mon, 19 Sep 2011 19:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-19732</guid>
		<description>Thanks, great work. Now I can simulate perfectly my nexus s :) Thanks VALLLLLLL2000 for the solution of your problem. I had the same problem with the scale factor!!! with -scale 0.49 it&#039;s OK ;)</description>
		<content:encoded><![CDATA[<p>Thanks, great work. Now I can simulate perfectly my nexus s <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks VALLLLLLL2000 for the solution of your problem. I had the same problem with the scale factor!!! with -scale 0.49 it&#8217;s OK <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by openGL</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19685</link>
		<dc:creator>openGL</dc:creator>
		<pubDate>Thu, 15 Sep 2011 05:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19685</guid>
		<description>Problem in OpenGL any one knows the solution for this 
-&gt; I have created a tower of hanoi problem in 3D
-&gt; I am putting a disc on tower 
 -&gt; I able to see the disc not the tower the tower is going behind 
-&gt; i dont know y it is going behind i have used glpush matrix and glpop matrix any one knows the solution 
Thank you in advance</description>
		<content:encoded><![CDATA[<p>Problem in OpenGL any one knows the solution for this<br />
-&gt; I have created a tower of hanoi problem in 3D<br />
-&gt; I am putting a disc on tower<br />
 -&gt; I able to see the disc not the tower the tower is going behind<br />
-&gt; i dont know y it is going behind i have used glpush matrix and glpop matrix any one knows the solution<br />
Thank you in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Shaktising</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19640</link>
		<dc:creator>Shaktising</dc:creator>
		<pubDate>Fri, 09 Sep 2011 03:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19640</guid>
		<description>Hi Heiko,
I m facing the same problem which JACE has faced. I am also getting the error “Illegal division by zero at ./obj2opengl.pl line 294″ when I tried to conver my obj models.
If you want I can send the model to you.
Pls reply.</description>
		<content:encoded><![CDATA[<p>Hi Heiko,<br />
I m facing the same problem which JACE has faced. I am also getting the error “Illegal division by zero at ./obj2opengl.pl line 294″ when I tried to conver my obj models.<br />
If you want I can send the model to you.<br />
Pls reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Kai Tödter</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19628</link>
		<dc:creator>Kai Tödter</dc:creator>
		<pubDate>Wed, 07 Sep 2011 13:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19628</guid>
		<description>I wish you all the best, lots of fun, and -- success!</description>
		<content:encoded><![CDATA[<p>I wish you all the best, lots of fun, and &#8212; success!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Holger Schill</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19613</link>
		<dc:creator>Holger Schill</dc:creator>
		<pubDate>Mon, 05 Sep 2011 07:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19613</guid>
		<description>Heiko,

goog luck with your idea and I wish you all the best. I was a pleasure to work with you together.

Holger</description>
		<content:encoded><![CDATA[<p>Heiko,</p>
<p>goog luck with your idea and I wish you all the best. I was a pleasure to work with you together.</p>
<p>Holger</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by valllllll2000</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-19581</link>
		<dc:creator>valllllll2000</dc:creator>
		<pubDate>Wed, 31 Aug 2011 08:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-19581</guid>
		<description>update: in case some one has the same problem after an SDK update:
I have changed the argument from -scale 0.5 to scale 0.49, I know it&#039;s ridiculous but after 0.5 the resolution becomes inadecuate. Another option is -scale auto but then I get a smaller emulator image.</description>
		<content:encoded><![CDATA[<p>update: in case some one has the same problem after an SDK update:<br />
I have changed the argument from -scale 0.5 to scale 0.49, I know it&#8217;s ridiculous but after 0.5 the resolution becomes inadecuate. Another option is -scale auto but then I get a smaller emulator image.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cross-Platform App Development for iPhone, Android &amp; Co. — A Comparison I Presented at MobileTechCon 2010 by Dallas Allbritton</title>
		<link>http://HeikoBehrens.net/2010/10/11/cross-platform-app-development-for-iphone-android-co-%e2%80%94-a-comparison-i-presented-at-mobiletechcon-2010/#comment-19573</link>
		<dc:creator>Dallas Allbritton</dc:creator>
		<pubDate>Tue, 30 Aug 2011 16:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1281#comment-19573</guid>
		<description>This is VERY interesting to me.... I am a web design student &amp; we are working on a project where we are to design a conventional book for use on an iPad.  In my wireframe presentation I proposed to design the book for multiple platforms, i.e. iPad, iPhone, Andriod, laptop, desktop and the web.  Much to my surprise most spoke of how it was not possible or how it would be too difficult to pull off.  

Based on my scanning of this article (in depth read to follow) it is possible through a host of solutions.  I would like to add/ask... does anyone know of a product that is currently available across multiple platforms?

Thanks

DPA
2 pennies</description>
		<content:encoded><![CDATA[<p>This is VERY interesting to me&#8230;. I am a web design student &amp; we are working on a project where we are to design a conventional book for use on an iPad.  In my wireframe presentation I proposed to design the book for multiple platforms, i.e. iPad, iPhone, Andriod, laptop, desktop and the web.  Much to my surprise most spoke of how it was not possible or how it would be too difficult to pull off.  </p>
<p>Based on my scanning of this article (in depth read to follow) it is possible through a host of solutions.  I would like to add/ask&#8230; does anyone know of a product that is currently available across multiple platforms?</p>
<p>Thanks</p>
<p>DPA<br />
2 pennies</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Google Android Emulator Skins for Nexus S and Nexus One by valllllll2000</title>
		<link>http://HeikoBehrens.net/2011/03/15/android-skins/#comment-19570</link>
		<dc:creator>valllllll2000</dc:creator>
		<pubDate>Tue, 30 Aug 2011 11:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1481#comment-19570</guid>
		<description>Hi,
Great work these skins. They worked fine for me untill the last update to 12.0.0.v201106281929-138431. The problem I have is when I use the skin with the &quot;-scale 0.5&quot; argument well I get a really weird color screen with colors saturated. If I remove the &quot;-scale 0.5&quot; I get the normal black phone (so everything is right) but I of course I can&#039;t use it like that cos it&#039;s too big. Anybody else had the same problem?
I am on Ubuntu 10.04.3 LTS, 32 bits, eclipse 3.6 
Is there a way to solve it? thks a lot in advance</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Great work these skins. They worked fine for me untill the last update to 12.0.0.v201106281929-138431. The problem I have is when I use the skin with the &#8220;-scale 0.5&#8243; argument well I get a really weird color screen with colors saturated. If I remove the &#8220;-scale 0.5&#8243; I get the normal black phone (so everything is right) but I of course I can&#8217;t use it like that cos it&#8217;s too big. Anybody else had the same problem?<br />
I am on Ubuntu 10.04.3 LTS, 32 bits, eclipse 3.6<br />
Is there a way to solve it? thks a lot in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19552</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Sun, 28 Aug 2011 14:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19552</guid>
		<description>Hey Pepe, I do not have any recommendations regarding an online gallery of such models.</description>
		<content:encoded><![CDATA[<p>Hey Pepe, I do not have any recommendations regarding an online gallery of such models.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES by Pepe</title>
		<link>http://HeikoBehrens.net/2009/08/27/obj2opengl/#comment-19549</link>
		<dc:creator>Pepe</dc:creator>
		<pubDate>Sun, 28 Aug 2011 09:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.heikobehrens.net/?p=695#comment-19549</guid>
		<description>Hi,

Where can I find more .obj models with a single texture image like the banana sample?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Where can I find more .obj models with a single texture image like the banana sample?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Retrospection: Cross-Platform Mobile Development at EclipseCon by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/24/retrospection-cross-platform-mobile-development-at-eclipsecon/#comment-19532</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 26 Aug 2011 12:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1611#comment-19532</guid>
		<description>Feel free to &lt;a href=&quot;https://github.com/applause/applause/issues&quot; rel=&quot;nofollow&quot;&gt;file an issue on GitHub&lt;/a&gt; if you ancounter any problem.</description>
		<content:encoded><![CDATA[<p>Feel free to <a href="https://github.com/applause/applause/issues" rel="nofollow">file an issue on GitHub</a> if you ancounter any problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Retrospection: Cross-Platform Mobile Development at EclipseCon by Achille</title>
		<link>http://HeikoBehrens.net/2011/03/24/retrospection-cross-platform-mobile-development-at-eclipsecon/#comment-19531</link>
		<dc:creator>Achille</dc:creator>
		<pubDate>Fri, 26 Aug 2011 12:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1611#comment-19531</guid>
		<description>Thank you very much Heiko,
now I understand more...and I got my answer...I&#039;ve seen that you fetch xml from an url then you have utilities class in the generated projects for every OS, so connection is deegated to these classes.

Very, very interesting...now I&#039;m trying to build a little app based on your sample!!!</description>
		<content:encoded><![CDATA[<p>Thank you very much Heiko,<br />
now I understand more&#8230;and I got my answer&#8230;I&#8217;ve seen that you fetch xml from an url then you have utilities class in the generated projects for every OS, so connection is deegated to these classes.</p>
<p>Very, very interesting&#8230;now I&#8217;m trying to build a little app based on your sample!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Retrospection: Cross-Platform Mobile Development at EclipseCon by Heiko Behrens</title>
		<link>http://HeikoBehrens.net/2011/03/24/retrospection-cross-platform-mobile-development-at-eclipsecon/#comment-19530</link>
		<dc:creator>Heiko Behrens</dc:creator>
		<pubDate>Fri, 26 Aug 2011 10:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1611#comment-19530</guid>
		<description>Hey Achille,

from the client&#039;s perspective (here: the mobile) it doesn&#039;t matter of the data it receives at a given URL changes over time. Since you can pass parameters to a content provider to construct a URL you can attach to dynamic URLs, too. Have a look at the branch &lt;a href=&quot;https://github.com/applause/applause/tree/migrationToLiveData&quot; rel=&quot;nofollow&quot;&gt;https://github.com/applause/applause/tree/migrationToLiveData&lt;/a&gt; to see an WIP application attached to a backend provided by itemis.

Hope that helps,
Heiko</description>
		<content:encoded><![CDATA[<p>Hey Achille,</p>
<p>from the client&#8217;s perspective (here: the mobile) it doesn&#8217;t matter of the data it receives at a given URL changes over time. Since you can pass parameters to a content provider to construct a URL you can attach to dynamic URLs, too. Have a look at the branch <a href="https://github.com/applause/applause/tree/migrationToLiveData" rel="nofollow">https://github.com/applause/applause/tree/migrationToLiveData</a> to see an WIP application attached to a backend provided by itemis.</p>
<p>Hope that helps,<br />
Heiko</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Retrospection: Cross-Platform Mobile Development at EclipseCon by Achille</title>
		<link>http://HeikoBehrens.net/2011/03/24/retrospection-cross-platform-mobile-development-at-eclipsecon/#comment-19529</link>
		<dc:creator>Achille</dc:creator>
		<pubDate>Fri, 26 Aug 2011 10:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1611#comment-19529</guid>
		<description>Hi Heiko, I was at your presentation at EclipseCon, I was very impressed by applause, now I&#039;d like to try it but I have a question. Who make the connection? I mean In the example there are a static xml that&#039;s is presented by UI, but what if I want to retrieve data from a server like EclipseCon app? 

is it possible with applause or I have to write code for this for all platform?

thanks in advance</description>
		<content:encoded><![CDATA[<p>Hi Heiko, I was at your presentation at EclipseCon, I was very impressed by applause, now I&#8217;d like to try it but I have a question. Who make the connection? I mean In the example there are a static xml that&#8217;s is presented by UI, but what if I want to retrieve data from a server like EclipseCon app? </p>
<p>is it possible with applause or I have to write code for this for all platform?</p>
<p>thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Mícheál Ó Foghlú</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19502</link>
		<dc:creator>Mícheál Ó Foghlú</dc:creator>
		<pubDate>Wed, 24 Aug 2011 10:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19502</guid>
		<description>Heiko,

Good luck with your startup.  

Let me know if you&#039;d like to integrate with our cross-platform development environment in FeedHenry :-)  

I am not surprised that you&#039;ve gone this route, as you came across as entrepreneurial and driven when I met you, so I know you will have the skills needed to make a success of this exciting new venture.

Mícheál</description>
		<content:encoded><![CDATA[<p>Heiko,</p>
<p>Good luck with your startup.  </p>
<p>Let me know if you&#8217;d like to integrate with our cross-platform development environment in FeedHenry <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   </p>
<p>I am not surprised that you&#8217;ve gone this route, as you came across as entrepreneurial and driven when I met you, so I know you will have the skills needed to make a success of this exciting new venture.</p>
<p>Mícheál</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Philipp Muehlenkord</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19500</link>
		<dc:creator>Philipp Muehlenkord</dc:creator>
		<pubDate>Wed, 24 Aug 2011 08:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19500</guid>
		<description>Nice 1, Heiko. Wishing you all the best and success to rock the mobile eco-system.</description>
		<content:encoded><![CDATA[<p>Nice 1, Heiko. Wishing you all the best and success to rock the mobile eco-system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by Meinte Boersma</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19471</link>
		<dc:creator>Meinte Boersma</dc:creator>
		<pubDate>Sun, 21 Aug 2011 14:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19471</guid>
		<description>Heiko, the best of luck with the startup. I can do ß-testing on iPad and Mac OS X :)</description>
		<content:encoded><![CDATA[<p>Heiko, the best of luck with the startup. I can do ß-testing on iPad and Mac OS X <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Breaking New Ground by christian campo</title>
		<link>http://HeikoBehrens.net/2011/08/17/breaking-new-ground/#comment-19451</link>
		<dc:creator>christian campo</dc:creator>
		<pubDate>Fri, 19 Aug 2011 12:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://HeikoBehrens.net/?p=1788#comment-19451</guid>
		<description>Viel Erfolg und natürlich bin ich wie alle anderen auch neugierig und teste gerne Betas Alphas oder sonstiges…. :-)</description>
		<content:encoded><![CDATA[<p>Viel Erfolg und natürlich bin ich wie alle anderen auch neugierig und teste gerne Betas Alphas oder sonstiges…. <img src='http://HeikoBehrens.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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